C++ 设计模式核心概览与实战实现
设计模式是解决特定软件设计问题的可复用方案。在 C++ 中,它们主要分为三大类:创建型、结构型和行为型。以下整理了 23 种常见模式的分类及代码示例,重点展示常用模式的实现细节。
一、创建型模式(5 个)
1. 单例模式(Singleton)
适用场景:全局唯一实例,如配置管理器、日志管理器。
// 假设已引入 iostream 和 using namespace std;
class Singleton {
private:
static Singleton* instance;
Singleton() {} // 私有构造函数
public:
static Singleton* getInstance() {
if (instance == nullptr) {
instance = new Singleton();
}
return instance;
}
// 删除拷贝构造和赋值操作符,防止复制
Singleton(const Singleton&) = delete;
Singleton& operator=(const Singleton&) = delete;
};
Singleton* Singleton::instance = nullptr;
2. 工厂方法模式(Factory Method)
适用场景:对象创建解耦,易于扩展新类型。
class Product {
public:
virtual ~Product() {}
virtual void operation() = 0;
};
class ConcreteProductA : public Product {
public:
void operation() override {
std::cout << "Product A operation" << std::endl;
}
};
class Creator {
public:
virtual ~Creator() {}
virtual Product* factoryMethod() = 0;
};
class ConcreteCreatorA : public Creator {
public:
Product* factoryMethod() override {
return new ConcreteProductA();
}
};
3. 抽象工厂模式(Abstract Factory)
适用场景:创建一系列相关或依赖的对象,无需指定具体类。
class AbstractProductA {
public:
virtual ~AbstractProductA() {}
virtual void operationA() = 0;
};
class AbstractProductB {
public:
virtual ~AbstractProductB() {}
virtual void operationB() = 0;
};
class AbstractFactory {
public:
virtual AbstractProductA* createProductA() = 0;
virtual AbstractProductB* createProductB() = 0;
};
class ConcreteFactory1 : public AbstractFactory {
public:
AbstractProductA* createProductA() override { return new ConcreteProductA1(); }
AbstractProductB* createProductB() override { return new ConcreteProductB1(); }
};
4. 建造者模式(Builder)
适用场景:构建复杂对象,步骤分离。
class Product {
private:
std::string partA;
std::string partB;
public:
void setPartA(const std::string& a) { partA = a; }
void setPartB(const std::string& b) { partB = b; }
};
class Builder {
public:
virtual ~Builder() {}
virtual void buildPartA() = 0;
virtual void buildPartB() = 0;
virtual Product* getResult() = 0;
};
class Director {
private:
Builder* builder;
public:
Director(Builder* b) : builder(b) {}
void construct() {
builder->buildPartA();
builder->buildPartB();
}
};
5. 原型模式(Prototype)
适用场景:通过复制现有对象来创建新对象。
class Prototype {
public:
virtual ~Prototype() {}
virtual Prototype* clone() const = 0;
virtual void print() const = 0;
};
class ConcretePrototype : public Prototype {
private:
int data;
public:
ConcretePrototype(int d) : data(d) {}
Prototype* clone() const override { return new ConcretePrototype(*this); }
void print() const override {
std::cout << "Data: " << data << std::endl;
}
};
二、结构型模式(7 个)
6. 适配器模式(Adapter)
适用场景:接口转换,使不兼容的接口可以协同工作。
class Target {
public:
virtual ~Target() {}
virtual void request() {
std::cout << "Target request" << std::endl;
}
};
class Adaptee {
public:
void specificRequest() {
std::cout << "Adaptee specific request" << std::endl;
}
};
class Adapter : public Target {
private:
Adaptee* adaptee;
public:
Adapter(Adaptee* a) : adaptee(a) {}
void request() override {
adaptee->specificRequest();
}
};
7. 桥接模式(Bridge)
适用场景:将抽象部分与实现部分分离,使它们可以独立变化。
class Implementor {
public:
virtual ~Implementor() {}
virtual void operationImpl() = 0;
};
class Abstraction {
protected:
Implementor* impl;
public:
Abstraction(Implementor* i) : impl(i) {}
virtual ~Abstraction() {}
virtual void operation() {
impl->operationImpl();
}
};
8. 组合模式(Composite)
适用场景:将对象组合成树形结构以表示'部分 - 整体'的层次结构。
class Component {
public:
virtual ~Component() {}
virtual void operation() = 0;
virtual void add(Component*) {}
virtual void remove(Component*) {}
virtual Component* getChild(int) { return nullptr; }
};
class Leaf : public Component {
public:
void operation() override {
std::cout << "Leaf operation" << std::endl;
}
};
class Composite : public Component {
private:
std::vector<Component*> children;
public:
void operation() override {
std::cout << "Composite operation" << std::endl;
for (auto child : children) {
child->operation();
}
}
void add(Component* c) override {
children.push_back(c);
}
};
9. 装饰器模式(Decorator)
适用场景:动态地给一个对象添加一些额外的职责。
class Component {
public:
virtual ~Component() {}
virtual void operation() = 0;
};
class ConcreteComponent : public Component {
public:
void operation() override {
std::cout << "ConcreteComponent operation" << std::endl;
}
};
class Decorator : public Component {
protected:
Component* component;
public:
Decorator(Component* c) : component(c) {}
void operation() override {
component->operation();
}
};
class ConcreteDecorator : public Decorator {
public:
ConcreteDecorator(Component* c) : Decorator(c) {}
void operation() override {
Decorator::operation();
addedBehavior();
}
void addedBehavior() {
std::cout << "Added behavior" << std::endl;
}
};
10. 外观模式(Facade)
适用场景:为子系统中的一组接口提供一个一致的界面。
class SubsystemA {
public:
void operationA() {
std::cout << "Subsystem A operation" << std::endl;
}
};
class SubsystemB {
public:
void operationB() {
std::cout << "Subsystem B operation" << std::endl;
}
};
class Facade {
private:
SubsystemA* a;
SubsystemB* b;
public:
Facade() : a(new SubsystemA()), b(new SubsystemB()) {}
void operation() {
a->operationA();
b->operationB();
}
};
11. 享元模式(Flyweight)
适用场景:大量细粒度对象的共享,减少内存占用。
class Flyweight {
public:
virtual ~Flyweight() {}
virtual void operation(int extrinsicState) = 0;
};
class ConcreteFlyweight : public Flyweight {
private:
int intrinsicState;
public:
ConcreteFlyweight(int state) : intrinsicState(state) {}
void operation(int extrinsicState) override {
std::cout << "Intrinsic: " << intrinsicState << ", Extrinsic: " << extrinsicState << std::endl;
}
};
class FlyweightFactory {
private:
std::unordered_map<int, Flyweight*> flyweights;
public:
Flyweight* getFlyweight(int key) {
if (flyweights.find(key) == flyweights.end()) {
flyweights[key] = new ConcreteFlyweight(key);
}
return flyweights[key];
}
};
12. 代理模式(Proxy)
适用场景:访问控制、延迟加载等。
class Subject {
public:
virtual ~Subject() {}
virtual void request() = 0;
};
class RealSubject : public Subject {
public:
void request() override {
std::cout << "RealSubject request" << std::endl;
}
};
class Proxy : public Subject {
private:
RealSubject* realSubject;
public:
Proxy() : realSubject(nullptr) {}
void request() override {
if (realSubject == nullptr) {
realSubject = new RealSubject();
}
realSubject->request();
}
};
三、行为型模式(11 个)
13. 责任链模式(Chain of Responsibility)
适用场景:多个对象处理请求,直到有一个处理它。
class Handler {
protected:
Handler* successor;
public:
Handler() : successor(nullptr) {}
virtual ~Handler() {}
void setSuccessor(Handler* s) { successor = s; }
virtual void handleRequest(int request) = 0;
};
class ConcreteHandler1 : public Handler {
public:
void handleRequest(int request) override {
if (request < 10) {
std::cout << "Handler1 handled request " << request << std::endl;
} else if (successor != nullptr) {
successor->handleRequest(request);
}
}
};
14. 命令模式(Command)
适用场景:请求封装为对象,支持撤销/重做。
class Receiver {
public:
void action() {
std::cout << "Receiver action" << std::endl;
}
};
class Command {
public:
virtual ~Command() {}
virtual void execute() = 0;
};
class ConcreteCommand : public Command {
private:
Receiver* receiver;
public:
ConcreteCommand(Receiver* r) : receiver(r) {}
void execute() override {
receiver->action();
}
};
class Invoker {
private:
Command* command;
public:
void setCommand(Command* c) { command = c; }
void executeCommand() {
command->execute();
}
};
15. 解释器模式(Interpreter)
适用场景:定义语言的文法,并建立解释器。
class Context {
// 上下文信息
};
class Expression {
public:
virtual ~Expression() {}
virtual bool interpret(Context& context) = 0;
};
class TerminalExpression : public Expression {
public:
bool interpret(Context& context) override {
// 终结符解释逻辑
return true;
}
};
16. 迭代器模式(Iterator)
适用场景:顺序访问聚合对象的元素,而不暴露其内部表示。
template<typename T>
class Iterator {
public:
virtual ~Iterator() {}
virtual T next() = 0;
virtual bool hasNext() = 0;
};
template<typename T>
class ConcreteIterator : public Iterator<T> {
private:
std::vector<T> collection;
size_t position;
public:
ConcreteIterator(const std::vector<T>& col) : collection(col), position(0) {}
T next() override { return collection[position++]; }
bool hasNext() override { return position < collection.size(); }
};
17. 中介者模式(Mediator)
适用场景:用一个中介对象来封装一系列的对象交互。
class Colleague;
class Mediator {
public:
virtual ~Mediator() {}
virtual void notify(Colleague* sender, std::string event) = 0;
};
class Colleague {
protected:
Mediator* mediator;
public:
Colleague(Mediator* m = nullptr) : mediator(m) {}
void setMediator(Mediator* m) { mediator = m; }
};
class ConcreteColleague1 : public Colleague {
public:
void doSomething() {
// ... 自己的逻辑
mediator->notify(this, "event1");
}
};
18. 备忘录模式(Memento)
适用场景:在不破坏封装性的前提下,捕获一个对象的内部状态。
class Memento {
private:
std::string state;
public:
Memento(const std::string& s) : state(s) {}
std::string getState() const { return state; }
};
class Originator {
private:
std::string state;
public:
void setState(const std::string& s) { state = s; }
std::string getState() const { return state; }
Memento* createMemento() { return new Memento(state); }
void restoreMemento(Memento* m) { state = m->getState(); }
};
19. 观察者模式(Observer)
适用场景:事件处理、消息通知系统。
class Observer {
public:
virtual ~Observer() {}
virtual void update(float temperature) = 0;
};
class Subject {
private:
std::vector<Observer*> observers;
public:
void attach(Observer* o) { observers.push_back(o); }
void detach(Observer* o) { /* 移除观察者逻辑 */ }
void notify(float temperature) {
for (auto observer : observers) {
observer->update(temperature);
}
}
};
class ConcreteObserver : public Observer {
public:
void update(float temperature) override {
std::cout << "Temperature updated: " << temperature << std::endl;
}
};
20. 状态模式(State)
适用场景:允许对象在内部状态改变时改变其行为。
class Context;
class State {
public:
virtual ~State() {}
virtual void handle(Context* context) = 0;
};
class Context {
private:
State* state;
public:
Context(State* s) : state(s) {}
void setState(State* s) { state = s; }
void request() { state->handle(this); }
};
class ConcreteStateA : public State {
public:
void handle(Context* context) override;
};
21. 策略模式(Strategy)
适用场景:算法封装,运行时切换。
class Strategy {
public:
virtual ~Strategy() {}
virtual void algorithm() = 0;
};
class ConcreteStrategyA : public Strategy {
public:
void algorithm() override {
std::cout << "Strategy A algorithm" << std::endl;
}
};
class Context {
private:
Strategy* strategy;
public:
Context(Strategy* s) : strategy(s) {}
void setStrategy(Strategy* s) { strategy = s; }
void executeStrategy() { strategy->algorithm(); }
};
22. 模板方法模式(Template Method)
适用场景:定义算法骨架,子类实现具体步骤。
class AbstractClass {
public:
virtual ~AbstractClass() {}
void templateMethod() {
primitiveOperation1();
primitiveOperation2();
}
virtual void primitiveOperation1() = 0;
virtual void primitiveOperation2() = 0;
};
class ConcreteClass : public AbstractClass {
public:
void primitiveOperation1() override {
std::cout << "Concrete operation 1" << std::endl;
}
void primitiveOperation2() override {
std::cout << "Concrete operation 2" << std::endl;
}
};
23. 访问者模式(Visitor)
适用场景:在不修改各元素类的前提下,增加新的操作。
class ConcreteElementA;
class ConcreteElementB;
class Visitor {
public:
virtual ~Visitor() {}
virtual void visit(ConcreteElementA* element) = 0;
virtual void visit(ConcreteElementB* element) = 0;
};
class Element {
public:
virtual ~Element() {}
virtual void accept(Visitor* visitor) = 0;
};
class ConcreteElementA : public Element {
public:
void accept(Visitor* visitor) override { visitor->visit(this); }
void operationA() {
std::cout << "Operation A" << std::endl;
}
};
四、学习建议与核心总结
在实际开发中,不必掌握所有 23 种模式,建议优先关注以下高频场景:
-
必须掌握的 5 个核心模式:
- 单例模式:确保全局唯一实例。
- 工厂方法模式:解耦对象创建过程。
- 观察者模式:处理松耦合的事件通知。
- 策略模式:灵活替换算法实现。
- 装饰器模式:动态增强对象功能。
-
次常用的 5 个模式:
- 适配器模式:解决接口不兼容问题。
- 代理模式:控制访问或延迟初始化。
- 模板方法模式:规范算法流程。
- 命令模式:封装请求为对象。
- 外观模式:简化复杂子系统调用。
-
实践心得:
- 先从单例、工厂、观察者、策略开始理解模式思想。
- 理解每种模式的应用场景比死记代码更重要。
- 避免过度设计,只在必要时使用设计模式。
- 结合 C++11/14/17 的现代特性(智能指针、lambda 等)可以简化某些模式的实现。
这些模式提供了经过验证的解决方案,能帮助你构建更灵活、可维护的软件系统。

