#include <Windows.h>
#include <mmsystem.h>
#include <d3dx9.h>
#pragma warning( disable : 4996 )
#include <strsafe.h>
#pragma warning( default : 4996 )
#include <d3dx9math.h>
LPDIRECT3D9 g_pD3D = NULL;
LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
LPDIRECT3DVERTEXBUFFER9 g_pVB = NULL;
LPDIRECT3DINDEXBUFFER9 g_pIB = NULL;
LPDIRECT3DTEXTURE9 g_pTexture = NULL;
struct CUSTOMVERTEX {
FLOAT x, y, z;
FLOAT tu, tv;
};
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ | D3DFVF_TEX1)
HRESULT InitD3D(HWND hWnd) {
if (NULL == (g_pD3D = Direct3DCreate9(D3D_SDK_VERSION))) return E_FAIL;
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
if (FAILED(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &g_pd3dDevice))) {
return E_FAIL;
}
return S_OK;
}
HRESULT InitGeometry() {
if (FAILED(D3DXCreateTextureFromFile(g_pd3dDevice, L"cratealpha.dds", &g_pTexture))) {
return E_FAIL;
}
CUSTOMVERTEX vertices[] = {
{ -10.0f, -10.0f, 0.0f, 0, 1 },
{ -10.0f, 10.0f, 0.0f, 0, 0 },
{ 10.0f, 10.0f, 0.0f, 1, 0 },
{ 10.0f, -10.0f, 0.0f, 1, 1 },
};
if (FAILED(g_pd3dDevice->CreateVertexBuffer(sizeof(vertices) / sizeof(vertices[0]) * sizeof(CUSTOMVERTEX),
0, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &g_pVB, NULL))) {
return E_FAIL;
}
VOID* pVertices;
if (FAILED(g_pVB->Lock(0, sizeof(vertices), (void**)&pVertices, 0))) return E_FAIL;
memcpy(pVertices, (void*)vertices, sizeof(vertices));
g_pVB->Unlock();
WORD indices[] = { 0, 1, 2, 0, 2, 3 };
if (FAILED(g_pd3dDevice->CreateIndexBuffer(sizeof(indices) / sizeof(indices[0]) * sizeof(WORD),
0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &g_pIB, NULL))) {
return E_FAIL;
}
VOID* pIndices = NULL;
if (FAILED(g_pIB->Lock(0, sizeof(indices), (void**)&pIndices, 0))) return E_FAIL;
memcpy(pIndices, (VOID*)indices, sizeof(indices));
g_pIB->Unlock();
return S_OK;
}
VOID SetupMatrices() {
D3DXVECTOR3 vEyePt(0.0f, 0.0f, -30);
D3DXVECTOR3 vLookatPt(0.0f, 0.0f, 0.0f);
D3DXVECTOR3 vUpVec(0.0f, 1.0f, 0.0f);
D3DXMATRIXA16 matView;
D3DXMatrixLookAtLH(&matView, &vEyePt, &vLookatPt, &vUpVec);
g_pd3dDevice->SetTransform(D3DTS_VIEW, &matView);
D3DXMATRIXA16 matProj;
D3DXMatrixPerspectiveFovLH(&matProj, D3DX_PI / 4, 1.0f, 1.0f, 200.0f);
g_pd3dDevice->SetTransform(D3DTS_PROJECTION, &matProj);
}
VOID Cleanup() {
if (g_pTexture != NULL) g_pTexture->Release();
if (g_pVB != NULL) g_pVB->Release();
if (g_pIB != NULL) g_pIB->Release();
if (g_pd3dDevice != NULL) g_pd3dDevice->Release();
if (g_pD3D != NULL) g_pD3D->Release();
}
VOID Render() {
g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
D3DCOLOR_XRGB(255, 255, 255), 1.0f, 0);
if (SUCCEEDED(g_pd3dDevice->BeginScene())) {
SetupMatrices();
g_pd3dDevice->SetTexture(0, g_pTexture);
g_pd3dDevice->SetStreamSource(0, g_pVB, 0, sizeof(CUSTOMVERTEX));
g_pd3dDevice->SetFVF(D3DFVF_CUSTOMVERTEX);
g_pd3dDevice->SetIndices(g_pIB);
g_pd3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
g_pd3dDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
g_pd3dDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
g_pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
g_pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 0, 4, 0, 2);
g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
g_pd3dDevice->EndScene();
}
g_pd3dDevice->Present(NULL, NULL, NULL, NULL);
}
LRESULT WINAPI MsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
switch (msg) {
case WM_DESTROY:
Cleanup();
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}
INT WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, INT) {
UNREFERENCED_PARAMETER(hInst);
WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, MsgProc, 0L, 0L,
GetModuleHandle(NULL), NULL, NULL, NULL, NULL, L"D3D Tutorial", NULL };
RegisterClassEx(&wc);
HWND hWnd = CreateWindow(L"D3D Tutorial", L"D3D Tutorial 03: CreateAlpha",
WS_OVERLAPPEDWINDOW, 100, 100, 700, 700, NULL, NULL, wc.hInstance, NULL);
if (SUCCEEDED(InitD3D(hWnd))) {
if (SUCCEEDED(InitGeometry())) {
ShowWindow(hWnd, SW_SHOWDEFAULT);
UpdateWindow(hWnd);
MSG msg;
ZeroMemory(&msg, sizeof(msg));
while (msg.message != WM_QUIT) {
if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
} else Render();
}
}
}
UnregisterClass(L"D3D Tutorial", wc.hInstance);
return 0;
}