Doop is the open-source alternative to Paper.design — a multiplayer
design canvas for humans and AI agents. Every design lives on a shareable Canvas
(/c/<id>) holding Frames — artboards that render real HTML in sandboxed iframes. People edit
in the browser; AI agents edit through the built-in MCP server, streaming their designs in
live. Everyone sees everything as it happens: cursors, presence, frame edits, agent status, and an
activity feed.
Design with agents, not prompts-and-refresh — connect Claude Code (or any MCP client) once,
then watch it sketch, stream and self-review designs on your canvas, next to your cursor.
A built-in Doop Agent — queue a card or @mention a role and it designs on its own, no client
to connect. Runs on the server's ANTHROPIC_API_KEY for a handful of free tasks, then on the
ChatGPT subscription (or OpenAI key) each user connects (setup); the
first-canvas welcome performance is scripted and runs without any of it.
True multiplayer — live cursors, presence, per-frame editing indicators, undo/redo, comments
pinned to elements, and an activity feed, all over one WebSocket room.
Design memory — pin exemplar frames, capture decisions, and let the distiller propose durable
style rules that every agent follows.
Private by default — invite collaborators by email or flip on link sharing per canvas;
agents inherit exactly their human's access.
Self-host in one command — docker compose up, or bun run dev with zero configuration
(embedded Postgres, no external services required).
Quickstart
git clone https://github.com/kgoedecke/doop && cd doop
bun install
bun run dev
Doop builds and installs with bun (bun.lock is the only
lockfile); the server itself runs on Node.
API + WebSocket + MCP server: http://localhost:4400 (the web port proxies /api, /ws, /mcp to it)
Everything works with no configuration: data persists to an embedded Postgres (PGlite) in data/pg,
and every optional integration (SMTP, stock photos, object storage, analytics) degrades gracefully
until its variable in .env.example is set. The one you will most likely want is
ANTHROPIC_API_KEY, which turns on the built-in Doop Agent — agents you connect
yourself over MCP need no key.
Or self-host the production build with Docker:
BETTER_AUTH_SECRET=$(openssl rand -hex 32) docker compose up -d # app + Postgres on :4400
Production build without Docker: bun run build && bun run start (single server on :4400 serving
everything). Set DATABASE_URL to use a real Postgres — same code path as PGlite.
Prefer not to run anything? doop.design is the hosted version.
Hook up Claude Code
One command connects Claude Code (or any MCP client) to your canvas:
claude mcp add --transport http doop http://localhost:4300/mcp
That triggers the standard MCP OAuth flow — a browser window opens, you approve, and from then on
the agent works as you. Ask it to design something on your canvas id and watch it happen live.
Everything in this shot is the real flow: Claude Code announced itself with set_status, created a
frame, and is streaming the pricing section in — presence avatar, "for Kai Moreno" attribution,
the frame chip, the working strip, and the task in the Agents panel.
Watch an agent design
The first canvas after signup comes with a performance: the Doop Agent streams a welcome
design in while you watch — status in the working strip, a task in the panel, a pulsing border on
the frame it's building.
That welcome performance is scripted (server/demo.ts) — a pre-authored frame replayed through
the same machinery real agents use, so it runs with no configuration at all. The Doop Agent proper
needs a key.
The Doop Agent
Doop ships a built-in design team that lives in the server and picks work up on its own: queue a
board card, @mention a role on an element comment, or leave feedback on a task, and it runs
without a human in the loop. Roles (Doop builds; specialists own one pass each — UX, copy, brand,
accessibility) are defined in shared/agents.ts, and a card can be routed
through several in order.
The server pays for the free tier, on Anthropic by default:
ANTHROPIC_API_KEY=sk-ant-... # in .env, or the environment of your deployment
Same key gates the guideline distiller (server/distill.ts), which proposes
durable style rules from your canvas.
The free tier can run on Azure OpenAI instead — useful when your organisation's credits or
compliance rules live there:
The distiller stays on ANTHROPIC_API_KEY either way and quietly turns off without it.
Past the free tasks: connect your own ChatGPT
When a user's RESIDENT_TASK_LIMIT free tasks are gone, they don't lose the agent — they connect a
model account and the Doop Agent keeps running on it. A connected account takes over immediately,
from the very next task: the free tier is a trial that gets people here, not a balance to spend down
first, and connecting stops costing the server anything from that moment. The connection is
account-level, so it lives at /settings (Home → Settings); the free-tier wall links there rather
than carrying its own copy, and "Connect an AI agent" on a canvas stays about MCP clients only. Two
kinds of account:
ChatGPT subscription — OAuth against auth.openai.com, then inference through the Codex
backend that Plus/Pro/Business plans include. Tokens live in model_accounts and never reach a
browser.
OpenAI API key — pay-as-you-go on the user's own OpenAI account, no subscription involved.
Azure OpenAI is deliberately not a connectable account kind: a user-supplied endpoint would be a
URL the server fetches with the run's full context — an SSRF vector — so Azure stays a server-level
provider only.
Either way the user picks their model tier in Settings — gpt-5.6-sol (flagship),
gpt-5.6-terra (the default workhorse) or gpt-5.6-luna (cheap and fast). They are paying for it,
so the choice is theirs; DOOP_AGENT_OPENAI_MODEL only sets the default they start on. Note that
gpt-5.4 and gpt-5.4-mini retire from ChatGPT-authenticated Codex on 31 August 2026, so
pinning a 5.4 id via that env var will break the subscription path after that date.
OpenAI registers no redirect URI for a hosted app, so connecting ChatGPT takes one of three shapes
and Doop picks the cheapest one available:
Where Doop runs
Flow
What the user does
Same machine as the browser (dev, self-host)
Loopback catch — Doop holds 127.0.0.1:1455
Approve in the OpenAI tab. Nothing to copy, no setup
Hosted (doop.design)
Device code (/api/accounts/deviceauth/*)
Type a short code at auth.openai.com/codex/device
Device codes disallowed
Browser redirect + paste
Paste the dead localhost:1455 page's address back into Doop
The device flow needs device code authorization switched on in ChatGPT → Settings → Security
(workspace members need an admin to allow it) — that is why the loopback flow, which needs no
setting at all, stays the default when Doop is local. All three end at the same server-side PKCE
exchange.
Before you turn this on for real users: driving a ChatGPT subscription from a third-party
server is not something OpenAI's terms sanction, and heavy use can get an account rate-limited or
suspended. The API-key path is the fully supported alternative and shares all the same code.
CHATGPT_CONNECT_DISABLED=1 switches the subscription path off and leaves the key path.
Runs are attributed to the human whose card, comment or feedback they picked up, so the person who
asked for the work is the person whose account runs it. The translation between the agent's
Anthropic-shaped loop and OpenAI's Responses API lives in
server/openaiAgent.ts; which credential a run gets is decided in
server/agentModel.ts.
With no server key and no connected account the Doop Agent is off, and it fails quietly by
design — queued cards and @mentions simply wait for some agent to claim them. The startup banner
tells you which state you're in.
All of this is separate from connecting your own agent. Claude Code and any other MCP client
authenticate over OAuth and drive the canvas from outside, on your own subscription — never metered.
Three paths, same canvas: the Doop Agent on our key (free tier), the Doop Agent on your key, or your
own agent over MCP.
Variable
Default
What it does
DOOP_AGENT_PROVIDER
anthropic
What the free tier runs on: anthropic | azure
ANTHROPIC_API_KEY
unset
Pays for the free Doop Agent tier (default provider) and the distiller
AZURE_OPENAI_ENDPOINT
unset
The free tier's Azure OpenAI resource, when DOOP_AGENT_PROVIDER=azure
AZURE_OPENAI_API_KEY
unset
A key of that resource
AZURE_OPENAI_DEPLOYMENT
unset
The deployment the free tier runs on
AZURE_OPENAI_API_VERSION
unset
Pins an api-version query parameter; the v1 surface needs none
AZURE_OPENAI_REASONING_EFFORT
unset
Reasoning effort on Azure runs; unset sends none (non-reasoning-safe)
RESIDENT_TASK_LIMIT
0
Free Doop Agent tasks per account; 0 means a connected account from the first task
DOOP_AGENT_MODEL
claude-opus-5
Model for the Doop Agent on the server's Anthropic key
DOOP_AGENT_OPENAI_MODEL
gpt-5.6-terra
Default tier on a user's account; each user can pick another in Settings
CHATGPT_CONNECT_DISABLED
unset
1 hides the ChatGPT flow, leaving the API-key path
DOOP_DISTILL_MODEL
claude-haiku-4-5-20251001
Model for the guideline distiller
RESIDENT_TASK_LIMIT is the free-tier meter. By default it is 0: the Doop Agent only runs once
the user connects a model account (their ChatGPT subscription or an OpenAI key) — a connected
account is never metered. Connecting your own MCP agent does not lift the meter: it runs on your
model when it designs, but resident tasks still bill a credential. Set the limit above 0 to
grant that many free tasks on the server's key; everything that triggers resident work counts,
including feedback and retries. There is no "unlimited" value: self-hosting with your own key, set
it to a large number, since you're paying Anthropic directly either way.
Accounts
The web app requires an account (better-auth, email/password — open signup). Your account
name is your identity everywhere: cursors, presence, the activity feed, and feedback
attribution are all server-authoritative from the session, and the WebSocket rejects
unauthenticated joins. Canvases are private by default, Figma-style: only the owner
and people they invite (Share → invite by email, existing doop accounts) can open one.
The Share modal can also turn on link sharing per canvas ("anyone with the link can
edit"), which restores drop-a-link collaboration for that canvas. Your home screen lists
your own canvases plus ones shared with you (plus unowned legacy ones, claimable there).
Agents connected over MCP act under the account that approved them and get exactly that
user's access.
With SMTP configured (SMTP_HOST etc. — see .env.example), signups require email
verification and "forgot password" sends real reset links. Without it, signup stays open and every
email is printed to the server log, links included — the flows still work in development.
Set REQUIRE_EMAIL_VERIFICATION=false to let people in before they verify — the link is still
emailed, it just stops gating sign-in. Admin promotion is deliberately not part of that trade:
ADMIN_EMAILS only ever promotes a verified address (see below).
If signup or password reset hangs rather than failing, the cause is almost always a host that
blocks outbound SMTP: Railway and most PaaS block 25/465/587. Resend also serves 2465/2587, so
SMTP_PORT=2587 is the usual fix.
Env: BETTER_AUTH_SECRET (required in production), TRUSTED_ORIGINS (comma-separated,
defaults to the localhost dev origins).
Instance admins
ADMIN_EMAILS (comma-separated) names the accounts that get the admin role, applied at
signup, on email verification, and at boot — so you can name an admin before or after they
have an account. This requires SMTP in production: an address only identifies someone
once they have proven they own it, and without a mailer signup is open, so anyone could sign
up as your address and take the role with it. A production instance without SMTP promotes
nobody and warns at boot; set the role directly in the database if that is your setup.
Admins get /admin: every canvas and account on the instance, and "view as", which hands
them a real but read-only 15-minute session as that user. Being an admin does not widen
canvas access itself: the gate in server/access.ts is shared with MCP,
so a privileged read there would give every agent holding an admin's token the run of the
instance. View-as sessions cannot write, cannot connect agents, and record who is behind
them in session.impersonated_by.
Agent auth (MCP OAuth)
The /mcp endpoint requires OAuth. Adding the server in Claude Code / Codex triggers
the standard MCP OAuth flow: a browser window opens, you sign in to Doop and approve,
and the client stores a bearer token. Every tool call then carries your identity —
agent tasks show "for ⟨you⟩" in the Tasks panel, and presence tooltips name the owner.
Unauthenticated calls get a 401 with WWW-Authenticate discovery pointers
(/.well-known/oauth-authorization-server + oauth-protected-resource), which is what
kicks off the flow. Dynamic client registration is enabled, so no manual client setup.
In production also set BETTER_AUTH_URL to the public origin — OAuth URLs are built on it.
Deploy
The repo ships a production Dockerfile (client build + Chromium for frame screenshots).
Any container host works; Railway/Fly are the least friction:
Create the app from this repo (both auto-detect the Dockerfile).
Add a managed Postgres and set DATABASE_URL. Don't skip this in real deployments —
the PGlite fallback is embedded/single-process and only suits a single instance with a
persistent volume mounted at /app/data.
Set BETTER_AUTH_SECRET (long random string) and BETTER_AUTH_URL (the public origin,
e.g. https://doop.example.com). Extra allowed origins: TRUSTED_ORIGINS (comma-separated).
Health check: GET /healthz. The server trusts one proxy hop (trust proxy), so
TLS termination at the platform edge works out of the box.
Work on canvas <canvas-id> (shown in the top bar). Call get_canvas to see the existing frames.
To design, create a frame with create_frame, then stream the design into it with append_frame_html
in ~300–500 character chunks (start=true on the first, done=true on the last) so people watch it
build up live. Complete HTML with inline CSS. After finishing, call get_frame_screenshot to see it,
fix what looks wrong, and re-check. Pick an agent_name and reuse it on every call.
Screenshots render in your system Chrome/Chromium via puppeteer-core (set CHROME_PATH if it isn't
auto-detected). Humans can hit the same renderer at GET /api/frames/:id/screenshot.png?scale=2.
For website viewing/imports, setting CONTEXT_DEV_API_KEY makes Context.dev acquire the rendered
HTML while Doop still sanitizes it and renders the preview locally; without the key, Doop navigates
to the public page directly in Chromium.
Design sync: push an app's live screens onto a canvas
Server-side import can't reach apps behind SSO or a VPN. The doop-sync snippet flips the capture
to the user's browser: mint a write-only key in a canvas's Share dialog, drop one tag into the app —
— and every distinct screen people visit lands on that canvas as a frame (one row per app), imported
once: a short grace window lets the first capture settle (scroll reveals, late images), then the frame
freezes so later visits — different viewports, other users' data, open menus — never churn it. Deleting
a frame re-imports it on the next visit; navigation counts keep accumulating regardless. Routes are
normalized (/orders/8231 → /orders/:id) so each screen maps to one
frame; captures are serialized from the CSSOM (so styled-components/emotion output survives), and
same-origin webfonts and small images are inlined as data: URIs — fonts require CORS inside the
sandboxed frame, and intranet URLs would never render for viewers outside the network. Scripts are
stripped client- and server-side, input values are always dropped, and anything marked data-doop-mask
is redacted before upload (data-doop-sync-ignore excludes an element entirely). The key is the whole
credential: it can only write frames to its one canvas, so revoking it in the Share dialog cuts the
app off instantly. Endpoint: POST /ingest/<key> (CORS-open, no cookies).
How streaming looks (server-side smoothing)
Agent HTML lands in the store immediately, but viewers see it through a typewriter reveal: the server
broadcasts the accumulated HTML at a steady rate (~500 chars/s, accelerating to clear backlogs in ~8s),
so even an agent that sends few large chunks — or a one-shot set_frame_html / create_frame with
full HTML — plays back as a smooth live stream. Mid-reveal HTML is healed before broadcast: a trailing
half-written tag is dropped, an unclosed <script> is cut (never run half-written JS), and an unclosed
<style> is closed so content paints instead of blanking. Human edits from the inspector bypass the
reveal (and a human html edit cancels any open reveal — the human takes over).
While a stream/reveal is open the frame gets a pulsing dashed border and a "✦ is designing…"
chip; "finished designing" logs when the reveal completes. A stale stream auto-closes after 30s.
There is also a REST equivalent: POST /api/frames/:id/append with { html_chunk, start?, done?, actor? }.
How agents learn the workflow
Steering happens at three layers (the same architecture paper.design uses, plus result nudges):
Server instructions at MCP initialize — a compact contract: load the guide, get context
first, stream designs, review with screenshots, keep one agent_name.
get_guide tool — the deep playbook (mandatory review checkpoints, streaming workflow,
frame sizing, design-quality doctrine, multiplayer etiquette), loaded once per session and
re-loadable after context compaction. Source: server/guide.ts.
Result nudges — create_frame / set_frame_html / final append_frame_html results tell
the agent it hasn't seen its design yet and to call get_frame_screenshot before moving on.
MCP tools
Tool
What it does
get_guide
The agent playbook — agents are instructed to load this first
set_status
Broadcast a one-line "what I'm working on" — shown live in the working-now strip, avatar tooltip, and activity feed
get_feedback
Fetch & claim open human feedback requests — for agents whose job is to poll the canvas periodically
list_canvases
List all canvases
create_canvas
Create a canvas, returns its shareable id
get_canvas
Canvas layout: every frame's position/size/meta
view_website
Inspect one public page read-only; returns a desktop screenshot and visible text without changing the canvas
import_webpage
Import one public URL onto a canvas as an editable HTML snapshot/frame
create_frame
Add a frame with HTML (auto-placed if no x/y)
get_frame
Read a frame including its HTML
get_frame_screenshot
Render the frame headlessly and return a PNG — lets agents see and iterate on their design
set_frame_html
Replace a frame's design in one shot — renders live for everyone
append_frame_html
Stream a design in chunks (start=true first, done=true last) — viewers watch it build up
edit_frame_html
Targeted exact find/replace in a frame's HTML — morphs into the render in place
update_frame
Rename / move / resize a frame
delete_frame
Remove a frame
Mutating tools accept agent_name; the agent then appears in the presence stack (pulsing square avatar),
gets an "editing" ring + chip on the frame it touched, and its actions land in the activity feed. Agents
expire from presence after ~20s of inactivity (~60s while they have a posted status, since a status
usually means the agent is thinking between tool calls).
Agent-to-human ownership comes from the OAuth token: the bearer token identifies who approved
the connection, and that user shows up as the agent's owner in tasks and presence.
Live task narration
Agents are steered (instructions + guide) to call set_status with a one-line, present-tense summary
when they start a task and whenever their focus shifts — e.g. "Sketching a mobile onboarding flow".
Statuses appear in a floating working-now strip at the bottom-left of the canvas (pulsing dot in the
agent's color), in the presence avatar tooltip, and as an activity feed entry, so you always know what
each agent is doing even while it's silently thinking. An empty string clears the status; it also
expires with the agent's presence.
Every status also becomes a task: posting a new status completes the previous one, clearing (or
going silent) ends the open task. Agents that never call set_status still show up: the server
infers a task from what they visibly do ("Designing 'Hero'", italicized in the panel), closes it
when the stream finishes, and nudges them in tool results to start announcing — so the panel works
even for sessions that connected before the tool existed or skipped the guide. The side panel is split into two tabs — Tasks shows the history
per agent (active task pulsing with a running duration, finished ones checked off with how long they
took), Cursor-agent-panel style; Activity is the raw event feed. Task history survives agents
leaving and is sent to late joiners.
Steering agents: feedback on tasks
Hover any task in the Tasks tab and hit ↩ to leave feedback (e.g. "make the accent warmer").
Each note becomes an open request on the canvas — a work item, not mail for the agent whose
task it was. MCP is pull-based, so delivery rides the result-nudge layer: the next identified
agent call on the canvas (any tool carrying an agent_name, whoever it is) returns a
HUMAN FEEDBACK block quoting the note, saying whose work it concerns, and instructing the agent
to address it before continuing — including editing another agent's frame (a human request
overrides the don't-touch etiquette). Picking it up claims it: the UI flips from "→ waiting for
an agent…" to "✓ picked up by ⟨agent⟩", and each note is claimed exactly once.
Agents don't linger waiting for replies — sessions end when their work ends. Open requests simply
wait for the next agent to show up: the original agent in a later session, a different agent
already on the canvas, or a fresh one you spawn ("check in on canvas ⟨id⟩"). For a dedicated
caretaker, point an agent at get_feedback — a non-blocking fetch-and-claim designed for a
"check the canvas every few minutes, address whatever humans requested" loop.
REST equivalent: POST /api/tasks/:id/feedback with { text, from }.
What's in the box
Infinite canvas — wheel to pan, ⌘/ctrl + wheel (or pinch) to zoom, drag the background to pan,
zoom-to-fit; dot grid tracks the viewport.
Frames — drag to move, corner handle to resize, click to select. The right-hand inspector edits
name/position/size and the raw HTML with debounced live saves. ⌫ deletes the selected frame.
Multiplayer — live cursors with name tags, presence avatars, per-frame "who's editing" indicators,
colored flash when a remote actor changes a frame, drag positions streamed live, auto-reconnect.
Activity feed — every create/edit/rename/delete, by whom (user or agent), with timestamps.
Sharing — the canvas URL is the share link (Share button copies it).
Connect AI modal — copy-paste MCP setup instructions from the app itself.
Architecture
server/ Node (tsx) — one process on :4400
index.ts Express REST API + ws rooms + presence + static serving (prod)
store.ts In-memory canvas/frame state (hot path), write-through to the DB
db/ Drizzle schema + PGlite/Postgres connection + write-through persistence
actions.ts Shared mutations: broadcast + activity log + agent presence
mcp.ts MCP server (@modelcontextprotocol/sdk), stateless streamable HTTP at /mcp
seed.ts Demo canvas on first run
shared/types.ts Store + ws protocol types shared by server and client
src/ React + Vite + zustand client on :4300
components/ui/ The component system — every styled primitive lives here
styles.css Design tokens, the base reset, and keyframes. Nothing else.
Styling
Doop's look is a component system, not a stylesheet. src/components/ui/ holds the
primitives — Button, Input, Badge, Card, Panel, Modal, Menu, Toolbar,
Segmented, Dash* and the rest — each a Tailwind + CVA recipe bound
to the tokens in styles.css. Screens compose those; they don't re-describe borders,
shadows or type scales. If a pattern shows up twice, it belongs in ui/.
src/styles.css is deliberately small: the :root tokens (--ink, --paper, --brand…),
their @theme inline mapping onto Tailwind names, the base reset, and the @keyframes
utilities cannot express. Components reference those animations by name, so the names are
API. --breakpoint-md (900px) is the mobile boundary and useIsMobile() matches it in JS —
change them together.
Frame HTML renders in <iframe sandbox="allow-scripts"> — scripts run, but no same-origin access and
no reach into the app. Each iframe loads a small bootstrap once; new HTML is postMessaged in and
DOM-morphed in place (src/lib/frameRuntime.ts), so updates and streaming ticks never white-flash
the frame with a full document reload. Changed <script>s re-execute; unchanged styles/fonts are
untouched. The realtime layer is plain JSON over a per-canvas WebSocket room;
REST/MCP mutations are broadcast to the room by the shared actions layer, so human and agent edits go
through identical plumbing.
Contributing
PRs welcome — see CONTRIBUTING.md for commit conventions and code style.
bun run test runs the integration suite (it boots the real server against a throwaway database);
schema changes go through drizzle migrations (npx drizzle-kit generate after editing
server/db/schema.ts). Security issues: see SECURITY.md — please report privately.
License
Doop is open source under the GNU AGPL v3. In short: use it, self-host it,
modify it — but if you offer a modified version as a service, you must publish your
changes under the same license.
The doop name and logo are trademarks and are not covered by the code license —
please rebrand derived services.