概述
AI 编程助手是基于智能生成、智能问答两大核心能力构建起一套全方位、多层次的智能开发体系。在智能生成方面,它能够依据开发者输入的需求描述,准确且高效地生成高质量代码;智能问答功能则如同开发者身边的专属技术顾问。
本案例使用 IntelliJ IDEA 配置 AI 编程助手插件,快速实现俄罗斯方块小游戏开发。
基础环境与资源准备
1. 安装 AI 编程助手插件
打开 IntelliJ IDEA,点击 Plugins,安装 AI 编程助手插件。安装完成之后,重启 IDE。
俄罗斯方块小游戏代码实践
1. 新建项目
重启之后,点击 New Project,创建项目。输入项目名称:TetrisGame,Build system 选择 Maven,JDK 选择 OpenJDK 21。
注意:要确保 JDK 已下载。
2. 登录并设置插件
点击 AI 编程助手插件图标,进行登录认证。支持多种认证方式,例如使用访问密钥(AK/SK)等方式验证请求发送者身份。
参数说明:
- AK 是 Access Key(访问密钥)的缩写,用于标识用户身份的唯一 ID;
- SK 是 Secret Key(秘密密钥)的缩写,用于生成请求签名的保密密钥。
测试 AI 编程助手功能。
切换 AgentMode 模式。
开启 Auto Approve 授权所有操作。
3. AI 生成代码
输入指令:在当前项目目录下,使用 Java 实现俄罗斯方块小游戏,要求界面美观,可直接运行。
点击发送按钮,AI 会自动生成代码。
生成的代码可能会报错,我们输入#号,选择报错的文件,让 AI 帮助修复报错。
经过几次交互后,AI 帮助我们生成完全可运行的代码。
TetrisGame.java 的完整代码如下:
package org.example;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class TetrisGame extends JFrame {
private static final int BOARD_WIDTH = 10;
private static final int BOARD_HEIGHT = ;
;
Timer timer;
;
;
;
;
;
;
JLabel statusbar;
Shape curPiece;
Tetrominoes[] board;
{
initUI();
}
{
statusbar = ();
add(statusbar, BorderLayout.SOUTH);
();
add(board);
board.start();
setTitle();
setSize(BOARD_WIDTH * BLOCK_SIZE + , (BOARD_HEIGHT + ) * BLOCK_SIZE + );
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLocationRelativeTo();
}
{
EventQueue.invokeLater(() -> {
();
game.setVisible();
});
}
{
TetrisGame parent;
{ () getSize().getWidth() / BOARD_WIDTH; }
{ () getSize().getHeight() / BOARD_HEIGHT; }
{
.parent = parent;
setFocusable();
addKeyListener();
}
{
curPiece = ();
board = [BOARD_WIDTH * BOARD_HEIGHT];
clearBoard();
newPiece();
timer = (, ());
isStarted = ;
timer.start();
}
{
.paintComponent(g);
drawBoard(g);
(isStarted) {
drawPiece(g, curPiece, curX, curY);
}
}
{
getSize();
() size.getHeight() - BOARD_HEIGHT * squareHeight();
( ; i < BOARD_HEIGHT; i++) {
( ; j < BOARD_WIDTH; j++) {
shapeAt(j, BOARD_HEIGHT - i - );
(shape != Tetrominoes.NoShape) {
drawSquare(g, j * squareWidth(), boardTop + i * squareHeight(), shape);
}
}
}
}
{
( ; i < ; i++) {
x + piece.x(i);
y - piece.y(i);
drawSquare(g, px * squareWidth(), getSize().height - (py + ) * squareHeight(), piece.getShape());
}
}
{
Color colors[] = { (, , ), (, , ), (, , ), (, , ), (, , ), (, , ), (, , ), (, , ) };
colors[shape.ordinal()];
g.setColor(color);
g.fillRect(x + , y + , squareWidth() - , squareHeight() - );
g.setColor(color.brighter());
g.drawLine(x, y + squareHeight() - , x, y);
g.drawLine(x, y, x + squareWidth() - , y);
g.setColor(color.darker());
g.drawLine(x + , y + squareHeight() - , x + squareWidth() - , y + squareHeight() - );
g.drawLine(x + squareWidth() - , y + squareHeight() - , x + squareWidth() - , y + );
}
{ }
{
(!isStarted || curPiece.getShape() == Tetrominoes.NoShape) { ; }
e.getKeyCode();
(keycode == || keycode == ) { pause(); ; }
(isPaused) { ; }
(keycode) {
KeyEvent.VK_LEFT: tryMove(curPiece, curX - , curY); ;
KeyEvent.VK_RIGHT: tryMove(curPiece, curX + , curY); ;
KeyEvent.VK_DOWN: oneLineDown(); ;
KeyEvent.VK_UP: tryMove(curPiece.rotateRight(), curX, curY); ;
KeyEvent.VK_SPACE: dropDown(); ;
: : oneLineDown(); ;
}
}
{ }
{
curY;
(newY > ) {
(!tryMove(curPiece, curX, newY - )) { ; }
newY--;
}
pieceDropped();
}
{
(!tryMove(curPiece, curX, curY - )) { pieceDropped(); }
}
{
( ; i < ; i++) {
curX + curPiece.x(i);
curY - curPiece.y(i);
board[y * BOARD_WIDTH + x] = curPiece.getShape();
}
removeFullLines();
(!isFallingFinished) { newPiece(); }
}
{
;
( BOARD_HEIGHT - ; i >= ; i--) {
;
( ; j < BOARD_WIDTH; j++) {
(shapeAt(j, i) == Tetrominoes.NoShape) { lineIsFull = ; ; }
}
(lineIsFull) {
numFullLines++;
( i; k < BOARD_HEIGHT - ; k++) {
( ; j < BOARD_WIDTH; j++) {
board[k * BOARD_WIDTH + j] = shapeAt(j, k + );
}
}
}
}
(numFullLines > ) {
numLinesRemoved += numFullLines;
statusbar.setText(String.valueOf(numLinesRemoved));
isFallingFinished = ;
curPiece.setShape(Tetrominoes.NoShape);
repaint();
}
}
{
( ; i < BOARD_HEIGHT * BOARD_WIDTH; i++) { board[i] = Tetrominoes.NoShape; }
}
{
curPiece.setRandomShape();
curX = BOARD_WIDTH / - ;
curY = BOARD_HEIGHT - + curPiece.minY();
(!tryMove(curPiece, curX, curY)) {
curPiece.setShape(Tetrominoes.NoShape);
timer.stop();
isStarted = ;
statusbar.setText( + numLinesRemoved);
}
}
{
( ; i < ; i++) {
newX + newPiece.x(i);
newY - newPiece.y(i);
(x < || x >= BOARD_WIDTH || y < || y >= BOARD_HEIGHT) { ; }
(shapeAt(x, y) != Tetrominoes.NoShape) { ; }
}
curPiece = newPiece;
curX = newX;
curY = newY;
repaint();
;
}
Tetrominoes { board[y * BOARD_WIDTH + x]; }
{
(!isStarted) { ; }
isPaused = !isPaused;
(isPaused) {
timer.stop();
statusbar.setText();
} {
timer.start();
statusbar.setText(String.valueOf(numLinesRemoved));
}
repaint();
}
{
{
(isFallingFinished) {
isFallingFinished = ;
newPiece();
} {
oneLineDown();
}
}
}
}
{
NoShape( [][] { {, }, {, }, {, }, {, } }),
ZShape( [][] { {, -}, {, }, {-, }, {-, } }),
SShape( [][] { {, -}, {, }, {, }, {, } }),
LineShape( [][] { {, -}, {, }, {, }, {, } }),
TShape( [][] { {-, }, {, }, {, }, {, } }),
SquareShape( [][] { {, }, {, }, {, }, {, } }),
LShape( [][] { {-, -}, {, -}, {, }, {, } }),
MirroredLShape( [][] { {, -}, {, -}, {, }, {, } });
[][] coords;
Tetrominoes([][] coords) { .coords = coords; }
}
{
[][] coords;
Tetrominoes pieceShape;
{
coords = [][];
setShape(Tetrominoes.NoShape);
}
{ coords[index][] = x; }
{ coords[index][] = y; }
{ coords[index][]; }
{ coords[index][]; }
Shape {
(pieceShape == Tetrominoes.SquareShape) { ; }
();
result.pieceShape = pieceShape;
( ; i < ; i++) {
result.setX(i, -y(i));
result.setY(i, x(i));
}
result;
}
Shape {
(pieceShape == Tetrominoes.SquareShape) { ; }
();
result.pieceShape = pieceShape;
( ; i < ; i++) {
result.setX(i, y(i));
result.setY(i, -x(i));
}
result;
}
{
Tetrominoes.values();
setShape(values[()(Math.random() * (values.length - )) + ]);
}
{
coords[][];
( ; i < ; i++) { m = Math.min(m, coords[i][]); }
m;
}
{
( ; i < ; i++) {
( ; j < ; j++) { coords[i][j] = shape.coords[i][j]; }
}
pieceShape = shape;
}
Tetrominoes { pieceShape; }
}
}


