unity编辑器扩展界面使用 List
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(TeachTool))]
public class TeachTool : EditorWindow
{
[MenuItem("ConfigTool/添加图片或者视频")]
public static void ConfigTool()
{
//创建面板
EditorWindow.GetWindow(typeof(TeachTool));
}
public UnityEngine.Object setting;
[SerializeField]
public List<Sprite> spriteLiset=new List<Sprite>();//图片的List
//序列化对象
protected SerializedObject _serializedObject;
protected SerializedObject _serializedObject2;
//序列化属性
protected SerializedProperty _assetLstProperty;
protected SerializedProperty _assetLstProperty2;
[SerializeField]
public List<UnityEngine.Object> MediaLiset = new List<UnityEngine.Object>();
public string tempFiled = "";
private void OnEnable()
{
}
private void OnGUI()
{
GUILayout.Label("面板", EditorStyles.boldLabel);
//配置文件 这个可以忽略 因为我写的这个工具是修改自己工程内配置文件的
setting = EditorGUILayout.ObjectField(setting, typeof(TeachPointSetting), true);
//输入框
tempFiled = EditorGUILayout.TextField("名字:", tempFiled);
//设置间距
EditorGUILayout.Space(20);
//初始化
_serializedObject = new SerializedObject(this);
//获取当前类中可序列化的属性
_assetLstProperty = _serializedObject.FindProperty("spriteLiset");
//更新
_serializedObject.Update();
//开始检查是否有修改
EditorGUI.BeginChangeCheck();
//显示属性,第二个参数必须为true 否者无法显示子节点即List内容
EditorGUILayout.PropertyField(_assetLstProperty, true);
//结束检查是否有修改
if (EditorGUI.EndChangeCheck())
{
_serializedObject.ApplyModifiedProperties();
}
//设置间距
EditorGUILayout.Space(10);
//添加按钮
if(GUILayout.Button("确认添加图片"))
{
SetSprsite();
}
//设置间距
EditorGUILayout.Space(20);
_serializedObject2 = new SerializedObject(this);
_assetLstProperty2 = _serializedObject2.FindProperty("MediaLiset");
//更新
_serializedObject2.Update();
//开始检查是否有修改
EditorGUI.BeginChangeCheck();
//显示属性,第二个参数必须为true 否者无法显示子节点即List内容
EditorGUILayout.PropertyField(_assetLstProperty2, true);
//结束检查是否有修改
if (EditorGUI.EndChangeCheck())
{
_serializedObject2.ApplyModifiedProperties();
}
//设置间距
EditorGUILayout.Space(10);
//添加按钮
if (GUILayout.Button("确认添加视频"))
{
SetMedia();
}
}
/// <summary>
/// 修改图片
/// </summary>
public void SetSprsite()
{
//修改图片逻辑
}
public void SetMedia()
{
//修改视频逻辑
}
}
参考资料