using UnityEngine;
using UnityEngine.UI;
public class VideoResize : MonoBehaviour
{
private RawImage rawImage;
private VideoPlayer videoPlayer;
private void Start()
{
rawImage = GetComponent<RawImage();
videoPlayer = GetComponent<VideoPlayer>();
// 播放视频
videoPlayer.Play();
// 调整视频大小以适应屏幕
ResizeVideo();
}
private void ResizeVideo()
{
int videoWidth = 1920;//视频的宽
int videoHeight = 1080;//视频的高
int targetWidth = Screen.width;//屏幕宽
int targetHeight = Screen.height;//屏幕高
float scaleWidth = (float)targetWidth / videoWidth;
float scaleHeight = (float)targetHeight / videoHeight;
// 确保保持原始宽高比
float scaleFactor = Mathf.Min(scaleWidth, scaleHeight);
int newWidth = Mathf.RoundToInt(videoWidth * scaleFactor);
int newHeight = Mathf.RoundToInt(videoHeight * scaleFactor);
rawImage.rectTransform.sizeDelta = new Vector2(newWidth , newHeight );
}
}