Unity UI图片以360度排列,鼠标左键拖拽旋转

Unity UI图片以360度排列,鼠标左键拖拽旋转

UI图片360度旋转排列

www.zeeklog.com  - Unity UI图片以360度排列,鼠标左键拖拽旋转
using UnityEngine;

public class UIArrangement : MonoBehaviour
{
    public int numImages = 6; // 图片数量
    public float radius = 100f; // 排列半径
    private bool isDragging = false;
    private Vector3 previousMousePosition;
    private void Start()
    {
        ArrangeImages();
    }
    float angleStep;
    private void ArrangeImages()
    {
         angleStep = 360f / numImages;

        for (int i = 0; i < numImages; i++)
        {
            float angle = i * angleStep;
            Vector3 position = Quaternion.Euler(0f, angle, 0f) * Vector3.forward * radius;
            transform.GetChild(i).localPosition = position;
            transform.GetChild(i).localEulerAngles = new Vector3(0,i* angleStep, 0);
        }
    }

    private void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            isDragging = true;
            previousMousePosition = Input.mousePosition;
        }

        if (Input.GetMouseButtonUp(0))
        {
            isDragging = false;
        }

        if (isDragging)
        {
            Vector3 delta = Input.mousePosition - previousMousePosition;
            transform.Rotate(-Vector3.up, delta.x, Space.World);
            previousMousePosition = Input.mousePosition;
        }
    }
}