import torch
import torch.nn as nn
import torch.nn.functional as F
from timm.models.layers import DropPath, to_2tuple, trunc_normal_
from .conv import Conv, DWConv, GhostConv, LightConv, RepConv
from .transformer import TransformerBlock
import numpy as np
class WindowAttention(nn.Module):
def __init__(self, dim, window_size, num_heads, qkv_bias=True, qk_scale=None, attn_drop=0., proj_drop=0.):
super().__init__()
self.dim = dim
self.window_size = window_size
self.num_heads = num_heads
head_dim = dim // num_heads
self.scale = qk_scale or head_dim ** -0.5
self.relative_position_bias_table = nn.Parameter(torch.zeros((2 * window_size[0] - 1) * (2 * window_size[1] - 1), num_heads))
coords_h = torch.arange(self.window_size[0])
coords_w = torch.arange(self.window_size[1])
coords = torch.stack(torch.meshgrid([coords_h, coords_w]))
coords_flatten = torch.flatten(coords, 1)
relative_coords = coords_flatten[:, :, None] - coords_flatten[:, None, :]
relative_coords = relative_coords.permute(1, 2, 0).contiguous()
relative_coords[:, :, 0] += self.window_size[0] - 1
relative_coords[:, :, 1] += self.window_size[1] - 1
relative_coords[:, :, 0] *= 2 * self.window_size[1] - 1
relative_position_index = relative_coords.sum(-1)
self.register_buffer("relative_position_index", relative_position_index)
self.qkv = nn.Linear(dim, dim * 3, bias=qkv_bias)
self.attn_drop = nn.Dropout(attn_drop)
self.proj = nn.Linear(dim, dim)
self.proj_drop = nn.Dropout(proj_drop)
nn.init.normal_(self.relative_position_bias_table, std=.02)
self.softmax = nn.Softmax(dim=-1)
def forward(self, x, mask=None):
B_, N, C = x.shape
qkv = self.qkv(x).reshape(B_, N, 3, self.num_heads, C // self.num_heads).permute(2, 0, 3, 1, 4)
q, k, v = qkv[0], qkv[1], qkv[2]
q = q * self.scale
attn = (q @ k.transpose(-2, -1))
relative_position_bias = self.relative_position_bias_table[self.relative_position_index.view(-1)].view(
self.window_size[0] * self.window_size[1], self.window_size[0] * self.window_size[1], -1)
relative_position_bias = relative_position_bias.permute(2, 0, 1).contiguous()
attn = attn + relative_position_bias.unsqueeze(0)
if mask is not None:
nW = mask.shape[0]
attn = attn.view(B_ // nW, nW, self.num_heads, N, N) + mask.unsqueeze(1).unsqueeze(0)
attn = attn.view(-1, self.num_heads, N, N)
attn = self.softmax(attn)
else:
attn = self.softmax(attn)
attn = self.attn_drop(attn)
try:
x = (attn @ v).transpose(1, 2).reshape(B_, N, C)
except:
x = (attn.half() @ v).transpose(1, 2).reshape(B_, N, C)
x = self.proj(x)
x = self.proj_drop(x)
return x
class WindowAttention_v2(nn.Module):
def __init__(self, dim, window_size, num_heads, qkv_bias=True, attn_drop=0., proj_drop=0., pretrained_window_size=[0, 0]):
super().__init__()
self.dim = dim
self.window_size = window_size
self.pretrained_window_size = pretrained_window_size
self.num_heads = num_heads
self.logit_scale = nn.Parameter(torch.log(10 * torch.ones((num_heads, 1, 1))), requires_grad=True)
self.cpb_mlp = nn.Sequential(nn.Linear(2, 512, bias=True), nn.ReLU(inplace=True), nn.Linear(512, num_heads, bias=False))
relative_coords_h = torch.arange(-(self.window_size[0] - 1), self.window_size[0], dtype=torch.float32)
relative_coords_w = torch.arange(-(self.window_size[1] - 1), self.window_size[1], dtype=torch.float32)
relative_coords_table = torch.stack(torch.meshgrid([relative_coords_h, relative_coords_w])).permute(1, 2, 0).contiguous().unsqueeze(0)
if pretrained_window_size[0] > 0:
relative_coords_table[:, :, :, 0] /= (pretrained_window_size[0] - 1)
relative_coords_table[:, :, :, 1] /= (pretrained_window_size[1] - 1)
else:
relative_coords_table[:, :, :, 0] /= (self.window_size[0] - 1)
relative_coords_table[:, :, :, 1] /= (self.window_size[1] - 1)
relative_coords_table *= 8
relative_coords_table = torch.sign(relative_coords_table) * torch.log2(torch.abs(relative_coords_table) + 1.0) / np.log2(8)
self.register_buffer("relative_coords_table", relative_coords_table)
coords_h = torch.arange(self.window_size[0])
coords_w = torch.arange(self.window_size[1])
coords = torch.stack(torch.meshgrid([coords_h, coords_w]))
coords_flatten = torch.flatten(coords, 1)
relative_coords = coords_flatten[:, :, None] - coords_flatten[:, None, :]
relative_coords = relative_coords.permute(1, 2, 0).contiguous()
relative_coords[:, :, 0] += self.window_size[0] - 1
relative_coords[:, :, 1] += self.window_size[1] - 1
relative_coords[:, :, 0] *= 2 * self.window_size[1] - 1
relative_position_index = relative_coords.sum(-1)
self.register_buffer("relative_position_index", relative_position_index)
self.qkv = nn.Linear(dim, dim * 3, bias=False)
if qkv_bias:
self.q_bias = nn.Parameter(torch.zeros(dim))
self.v_bias = nn.Parameter(torch.zeros(dim))
else:
self.q_bias = None
self.v_bias = None
self.attn_drop = nn.Dropout(attn_drop)
self.proj = nn.Linear(dim, dim)
self.proj_drop = nn.Dropout(proj_drop)
self.softmax = nn.Softmax(dim=-1)
def forward(self, x, mask=None):
B_, N, C = x.shape
qkv_bias = None
if self.q_bias is not None:
qkv_bias = torch.cat((self.q_bias, torch.zeros_like(self.v_bias, requires_grad=False), self.v_bias))
qkv = F.linear(input=x, weight=self.qkv.weight, bias=qkv_bias)
qkv = qkv.reshape(B_, N, 3, self.num_heads, -1).permute(2, 0, 3, 1, 4)
q, k, v = qkv[0], qkv[1], qkv[2]
attn = (F.normalize(q, dim=-1) @ F.normalize(k, dim=-1).transpose(-2, -1))
max_tensor = torch.log(torch.tensor(1. / 0.01)).to(self.logit_scale.device)
logit_scale = torch.clamp(self.logit_scale, max=max_tensor).exp()
attn = attn * logit_scale
relative_position_bias_table = self.cpb_mlp(self.relative_coords_table).view(-1, self.num_heads)
relative_position_bias = relative_position_bias_table[self.relative_position_index.view(-1)].view(
self.window_size[0] * self.window_size[1], self.window_size[0] * self.window_size[1], -1)
relative_position_bias = relative_position_bias.permute(2, 0, 1).contiguous()
relative_position_bias = 16 * torch.sigmoid(relative_position_bias)
attn = attn + relative_position_bias.unsqueeze(0)
if mask is not None:
nW = mask.shape[0]
attn = attn.view(B_ // nW, nW, self.num_heads, N, N) + mask.unsqueeze(1).unsqueeze(0)
attn = attn.view(-1, self.num_heads, N, N)
attn = self.softmax(attn)
else:
attn = self.softmax(attn)
attn = self.attn_drop(attn)
try:
x = (attn @ v).transpose(1, 2).reshape(B_, N, C)
except:
x = (attn.half() @ v).transpose(1, 2).reshape(B_, N, C)
x = self.proj(x)
x = self.proj_drop(x)
return x
class Mlp_v2(nn.Module):
def __init__(self, in_features, hidden_features=None, out_features=None, act_layer=nn.SiLU, drop=0.):
super().__init__()
out_features = out_features or in_features
hidden_features = hidden_features or in_features
self.fc1 = nn.Linear(in_features, hidden_features)
self.act = act_layer()
self.fc2 = nn.Linear(hidden_features, out_features)
self.drop = nn.Dropout(drop)
def forward(self, x):
x = self.fc1(x)
x = self.act(x)
x = self.drop(x)
x = self.fc2(x)
x = self.drop(x)
return x
class SwinTransformerLayer_v2(nn.Module):
def __init__(self, dim, num_heads, window_size=7, shift_size=0, mlp_ratio=4., qkv_bias=True, drop=0., attn_drop=0., drop_path=0., act_layer=nn.SiLU, norm_layer=nn.LayerNorm, pretrained_window_size=0):
super().__init__()
self.dim = dim
self.num_heads = num_heads
self.window_size = window_size
self.shift_size = shift_size
self.mlp_ratio = mlp_ratio
assert 0 <= self.shift_size < self.window_size, "shift_size must in 0-window_size"
self.norm1 = norm_layer(dim)
self.attn = WindowAttention_v2(dim, window_size=(self.window_size, self.window_size), num_heads=num_heads, qkv_bias=qkv_bias, attn_drop=attn_drop, proj_drop=drop, pretrained_window_size=(pretrained_window_size, pretrained_window_size))
self.drop_path = DropPath(drop_path) if drop_path > 0. else nn.Identity()
self.norm2 = norm_layer(dim)
mlp_hidden_dim = int(dim * mlp_ratio)
self.mlp = Mlp_v2(in_features=dim, hidden_features=mlp_hidden_dim, act_layer=act_layer, drop=drop)
def create_mask(self, H, W):
img_mask = torch.zeros((1, H, W, 1))
h_slices = (slice(0, -self.window_size), slice(-self.window_size, -self.shift_size), slice(-self.shift_size, None))
w_slices = (slice(0, -self.window_size), slice(-self.window_size, -self.shift_size), slice(-self.shift_size, None))
cnt = 0
for h in h_slices:
for w in w_slices:
img_mask[:, h, w, :] = cnt
cnt += 1
def window_partition(x, window_size):
B, H, W, C = x.shape
x = x.view(B, H // window_size, window_size, W // window_size, window_size, C)
windows = x.permute(0, 1, 3, 2, 4, 5).contiguous().view(-1, window_size, window_size, C)
return windows
mask_windows = window_partition(img_mask, self.window_size)
mask_windows = mask_windows.view(-1, self.window_size * self.window_size)
attn_mask = mask_windows.unsqueeze(1) - mask_windows.unsqueeze(2)
attn_mask = attn_mask.masked_fill(attn_mask != 0, float(-100.0)).masked_fill(attn_mask == 0, float(0.0))
return attn_mask
def forward(self, x):
_, _, H_, W_ = x.shape
Padding = False
if min(H_, W_) < self.window_size or H_ % self.window_size != 0 or W_ % self.window_size != 0:
Padding = True
pad_r = (self.window_size - W_ % self.window_size) % self.window_size
pad_b = (self.window_size - H_ % self.window_size) % self.window_size
x = F.pad(x, (0, pad_r, 0, pad_b))
B, C, H, W = x.shape
L = H * W
x = x.permute(0, 2, 3, 1).contiguous().view(B, L, C)
if self.shift_size > 0:
attn_mask = self.create_mask(H, W).to(x.device)
else:
attn_mask = None
shortcut = x
x = x.view(B, H, W, C)
if self.shift_size > 0:
shifted_x = torch.roll(x, shifts=(-self.shift_size, -self.shift_size), dims=(1, 2))
else:
shifted_x = x
def window_partition(x, window_size):
B, H, W, C = x.shape
x = x.view(B, H // window_size, window_size, W // window_size, window_size, C)
windows = x.permute(0, 1, 3, 2, 4, 5).contiguous().view(-1, window_size, window_size, C)
return windows
def window_reverse(windows, window_size, H, W):
B = int(windows.shape[0] / (H * W / window_size / window_size))
x = windows.view(B, H // window_size, W // window_size, window_size, window_size, -1)
x = x.permute(0, 1, 3, 2, 4, 5).contiguous().view(B, H, W, -1)
return x
x_windows = window_partition(shifted_x, self.window_size)
x_windows = x_windows.view(-1, self.window_size * self.window_size, C)
attn_windows = self.attn(x_windows, mask=attn_mask)
attn_windows = attn_windows.view(-1, self.window_size, self.window_size, C)
shifted_x = window_reverse(attn_windows, self.window_size, H, W)
if self.shift_size > 0:
x = torch.roll(shifted_x, shifts=(self.shift_size, self.shift_size), dims=(1, 2))
else:
x = shifted_x
x = x.view(B, H * W, C)
x = shortcut + self.drop_path(self.norm1(x))
x = x + self.drop_path(self.norm2(self.mlp(x)))
x = x.permute(0, 2, 1).contiguous().view(-1, C, H, W)
if Padding:
x = x[:, :, :H_, :W_]
return x
class SwinTransformer2Block(nn.Module):
def __init__(self, c1, c2, num_heads, num_layers, window_size=7):
super().__init__()
self.conv = None
if c1 != c2:
self.conv = Conv(c1, c2)
self.blocks = nn.Sequential(*[SwinTransformerLayer_v2(dim=c2, num_heads=num_heads, window_size=window_size, shift_size=0 if (i % 2 == 0) else window_size // 2) for i in range(num_layers)])
def forward(self, x):
if self.conv is not None:
x = self.conv(x)
x = self.blocks(x)
return x
class SwinV2_CSPB(nn.Module):
def __init__(self, c1, c2, n=1, shortcut=False, g=1, e=0.5):
super(SwinV2_CSPB, self).__init__()
c_ = int(c2)
self.cv1 = Conv(c1, c_, 1, 1)
self.cv2 = Conv(c_, c_, 1, 1)
self.cv3 = Conv(2 * c_, c2, 1, 1)
num_heads = c_ // 32
self.m = SwinTransformer2Block(c_, c_, num_heads, n)
def forward(self, x):
x1 = self.cv1(x)
y1 = self.m(x1)
y2 = self.cv2(x1)
return self.cv3(torch.cat((y1, y2), dim=1))
from .block import (
C1, C2, C3, C3TR, DFL, SPP, SPPF, Bottleneck, BottleneckCSP, C2f, C3Ghost, C3x,
GhostBottleneck, HGBlock, HGStem, Proto, RepC3, GAM_Attention, ResBlock_CBAM,
GCT, C3STR, SwinV2_CSPB
)
__all__ = ('Conv', 'Conv2', 'LightConv', 'RepConv', 'DWConv', 'DWConvTranspose2d',
'ConvTranspose', 'Focus', 'GhostConv', 'ChannelAttention', 'SpatialAttention',
'CBAM', 'Concat', 'TransformerLayer', 'TransformerBlock', 'MLPBlock',
'LayerNorm2d', 'DFL', 'HGBlock', 'HGStem', 'SPP', 'SPPF', 'C1', 'C2', 'C3',
'C2f', 'C3x', 'C3TR', 'C3Ghost', 'GhostBottleneck', 'Bottleneck',
'BottleneckCSP', 'Proto', 'Detect', 'Segment', 'Pose', 'Classify',
'TransformerEncoderLayer', 'RepC3', 'RTDETRDecoder', 'AIFI',
'DeformableTransformerDecoder', 'DeformableTransformerDecoderLayer',
'MSDeformAttn', 'MLP', 'ResBlock_CBAM', 'CBAM', 'GAM_Attention',
'GCT', 'C3STR', 'SwinV2_CSPB')