用Unity3D实现太阳系仿真
目录
一.目的
1.想知道:用Unity3D实现太阳系仿真
二.参考
1.用Unity3D实现太阳系仿真
- 总结:超级好,亲测有用
1.Unity制作太阳
- 总结:网上找不到太阳的资源,所以我自己做了一个
三.操作:一:完成:超级好,下面有上传的工程资源
1.下载地址
MyTestSolarSystem.rar
- 这个是Unity2018.4.0f1
- 整个工程都在里面
1.运行结果
- 其他星球围绕太阳的转速必须不一样,且不在一个法平面上
1.主要代码
- 总结:我这里没有使用到月球,所以将其注释了
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MySunSystem : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
GameObject.Find("Sun").transform.Rotate(Vector3.up * Time.deltaTime * 5);
GameObject.Find("Mercury").transform.RotateAround(Vector3.zero, new Vector3(0.1f, 1, 0), 60 * Time.deltaTime);
GameObject.Find("Mercury").transform.Rotate(Vector3.up * Time.deltaTime * 1 / 58);
GameObject.Find("Venus").transform.RotateAround(Vector3.zero, new Vector3(0, 1, -0.1f), 55 * Time.deltaTime);
GameObject.Find("Venus").transform.Rotate(Vector3.up * Time.deltaTime * 10 / 243);
GameObject.Find("Earth").transform.RotateAround(Vector3.zero, new Vector3(0, 1, 0), 50 * Time.deltaTime);
GameObject.Find("Earth").transform.Rotate(Vector3.up * Time.deltaTime * 10);
只设置公转 不设置自传
//GameObject.Find("EarthClone").transform.RotateAround(Vector3.zero, new Vector3(0, 1, 0), 50 * Time.deltaTime);
令Moon相对与不自转的EarthClone公转
//GameObject.Find("Moon").transform.RotateAround(GameObject.Find("EarthClone").transform.position, new Vector3(0, 1, 0), 250 * Time.deltaTime);
//GameObject.Find("Moon").transform.Rotate(Vector3.up * Time.deltaTime * 10 / 27);
GameObject.Find("Mars").transform.RotateAround(Vector3.zero, new Vector3(0.2f, 1, 0), 45 * Time.deltaTime);
GameObject.Find("Mars").transform.Rotate(Vector3.up * Time.deltaTime * 10);
GameObject.Find("Jupiter").transform.RotateAround(Vector3.zero, new Vector3(-0.1f, 2, 0), 35 * Time.deltaTime);
GameObject.Find("Jupiter").transform.Rotate(Vector3.up * Time.deltaTime * 10 / 0.3f);
GameObject.Find("Saturn").transform.RotateAround(Vector3.zero, new Vector3(0, 1, 0.2f), 20 * Time.deltaTime);
GameObject.Find("Saturn").transform.Rotate(Vector3.up * Time.deltaTime * 10 / 0.4f);
GameObject.Find("Uranus").transform.RotateAround(Vector3.zero, new Vector3(0, 2, 0.1f), 15 * Time.deltaTime);
GameObject.Find("Uranus").transform.Rotate(Vector3.up * Time.deltaTime * 10 / 0.6f);
GameObject.Find("Neptune").transform.RotateAround(Vector3.zero, new Vector3(-0.1f, 1, -0.1f), 10 * Time.deltaTime);
GameObject.Find("Neptune").transform.Rotate(Vector3.up * Time.deltaTime * 10 / 0.7f);
}
}