Android 使用 Rotate3dAnimation 实现 3D 旋转动画效果
在 Android 开发中,Rotate3dAnimation 类允许开发者创建围绕 Y 轴或 Z 轴的 3D 旋转动画。通过结合 Camera 类和 Matrix 变换,可以实现具有深度感的图片旋转效果,例如点击开始按钮进行 360 度旋转,点击结束按钮停止。
核心代码实现
1. 自定义 3D 旋转动画类 (Rotate3dAnimation.java)
该类继承自 Animation,利用 Camera 对象来模拟摄像机移动,从而产生 3D 透视效果。
public class Rotate3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;
private final boolean mReverse;
private Camera mCamera;
/**
* 创建一个围绕 Y 轴的 3D 旋转。
*
* @param fromDegrees 起始角度
* @param toDegrees 结束角度
* @param centerX X 轴中心点
* @param centerY Y 轴中心点
* @param depthZ Z 轴深度平移量
* @param reverse 是否反转深度平移时间
*/
public Rotate3dAnimation(float fromDegrees, float toDegrees,
float centerX, centerY, depthZ, reverse) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
}
{
.initialize(width, height, parentWidth, parentHeight);
mCamera = ();
}
{
mFromDegrees;
fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
mCenterX;
mCenterY;
mCamera;
t.getMatrix();
camera.save();
(mReverse) {
camera.translate(, , mDepthZ * interpolatedTime);
} {
camera.translate(, , mDepthZ * ( - interpolatedTime));
}
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}


