利用 Android 的 Rotate3dAnimation 实现了图片 3D 旋转的动画,围绕 Y 轴进行旋转,还可以实现 Z 轴的缩放。点击开始按钮开始旋转,点击结束按钮停止旋转。


Rotate3dAnimation.java
public class Rotate3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;
private final boolean mReverse;
private Camera mCamera;
/**
* Creates a new 3D rotation on the Y axis. The rotation is defined by its
* start angle and its end angle. Both angles are in degrees. The rotation
* is performed around a center point on the 2D space, definied by a pair
* of X and Y coordinates, called centerX and centerY. When the animation
* starts, a translation on the Z axis (depth) is performed. The length
* of the translation can be specified, as well as whether the translation
* should be reversed in time.
*
* @param fromDegrees the start angle of the 3D rotation
* @param toDegrees the end angle of the 3D rotation
* centerX the X center of the 3D rotation
* centerY the Y center of the 3D rotation
* reverse true if the translation should be reversed, false otherwise
*/
{
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
}
{
.initialize(width, height, parentWidth, parentHeight);
mCamera = ();
}
{
mFromDegrees;
fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
mCenterX;
mCenterY;
mCamera;
t.getMatrix();
camera.save();
(mReverse) {
camera.translate(, , mDepthZ * interpolatedTime);
} {
camera.translate(, , mDepthZ * ( - interpolatedTime));
}
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}

